poltcasting.blogg.se

Human resource machine year 32
Human resource machine year 32






  1. #Human resource machine year 32 code
  2. #Human resource machine year 32 crack

Steam Game Time: 25.8 hours (total game time) / 4.8 hours (session game time) Analyzing the solution for this Speed Challenge (Year 41) (via copying the file and pasting into the game), I was surprised to learn the algorithm of choice was Selection Sort. In the end, I dug around the internet looking for "ideas." I found a GitHub that compiled solutions for the different levels. Maybe the simple solution is to sort two different lists and then merge sort.

#Human resource machine year 32 code

With that being said, the code and bookkeeping was cumbersome, so I'll have to try something simple. While the idea might have worked, it was likely I would run out of cells. I tried to solve the Speed Challenge for Year 41 and I started trying to implement linked lists. Steam Game Time: 21.0 hours (total game time) / 0.6 hours (session game time)

human resource machine year 32

Instead of reading both words in and then comparing them, this time I started comparing them as I read in the second word. It was previously 38/39, but it's now 31/39. Also simultaneously beat my Size Challenge. Steam Game Time: 20.4 hours (total game time) / 2.3 hours (session game time) A great example of the 80-20 rule in this situation, approximately 80% of the game was completed in 20% of the time (in truth, with a projected completion of 30 hours, 90% of the game will have been completed in 30% of the time). In any case, I'm at that point in the game where the final puzzles take a large proportion of the game time. Both of these implementations were made possible by decreasing a counter instead of increasing it.

human resource machine year 32

Note that once again I made use of "jump if negative" instead of "jump if zero." The solution also utilized an offset of 1 between two of my counters. It took much thought and a lot of playing around to finally get it to 17/17. In any case, I tried to make a Size solution based on it, but that solution turned out horrible with respect to both Size and Speed.Įventually, I went back to my original solution of 19/17 and slowly massaged that to 18/17. I call it a hack because it maxes out at five letters. I first accidentally created a solution that broke my record for Speed and was less of a hack (63/167). Resuming the game, I started with Year 35 where I left off last night. Remark: Technically some of the hours involves blogging time.

human resource machine year 32

Steam Game Time: 18.1 hours (total game time) / 8.5 hours (session game time)

#Human resource machine year 32 crack

I was trying to crack Year 35 when I felt sleepy and decided to stop playing. Yay! Size Challenge and Speed Challenge Achieved! In the Size Challenge for Year 22, I played around with using jumps going upward, a technique I heavily investigated during Year 32 (my Size Challenge solution for Year 22 gave 18/19). My Size Challenge solution for Year 20 (15/15) came from realizing that I should use "jump if negative" as a trigger instead of "jump if zero." I easily completed the Speed Challenge (79/82, and lost the solution), but had some trouble with the Size Challenge (10/10).

human resource machine year 32

The first one I tackled after making the above summary was Year 32. Remark: I achieved the Size Challenge for Year 32, but I no longer retain the solution. Today after I had managed to complete all the levels in some form, I had the following challenges left to complete (in parentheses is my best over number needed to complete challenge): But this is probably at most 30 minutes of time. *There were moments when I stepped away with the game on. Steam Game Time: 9.6 hours (total game time) / 2.5 hours (session game time) Steam Game Time: 7.1 hours (total game time) / 3.5 hours* (session game time) Sometimes I failed and eventually moved on. I resumed the game today and I spent some time with some of the puzzles for which I thought I could solve the "Size" or "Speed" Challenge. However, if Human Resource Machine is anything like Little Inferno, it's probably all culminating in something big at the end. I'm not sure how many levels contain similarly hidden messages. The fact that there may be hidden messages is made apparent in one of the levels. While there were various games to play using my current game choosing method (still via games which an unnamed Steam friend has played), I was attracted to Human Resource Machine, because it was related to Little Inferno. Overview: A video game with programming and math-based puzzle mechanics.








Human resource machine year 32